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SLFK 211, Tuesday, October 29, 2002

 

Last lecture &endash; the link between culture and biology

Shown on birth customs

 

Then various means of socializing the child

Both adult > child and

Child > child

 

Including games that kids play

Including material that is, on the surface, countercultural and rebellious

A great deal of kids stuff is working out the contradictions of culture

 

Like sharing and hording

Note Halloween

Halloween also works out protection of children and their desire to be daring

And adults DO want them to be brave; don't want them to be sissies

Biological/social contradiction worked out &endash; desire to eat, esp. sweets, versus desire for thin body

 

Other things worked out &endash; respect for others and their privacy

Respect for adults

Versus daring, community

The various telephone jokes

 

Sibling rivalry and "I had a little brother"

 

Dealing with foreigners and the various ethnic jokes

Dealing with technology

Microwave stories

Various toys and how they socialize the child

Messages of gender equality &endash; as in Lego for girls

By same token, items made a kitchens and island getaways

Barbie and roles for women

Desired body type?

 

In short, child socialized in ALL sorts of ways, not just through tales

Culture and biology are very much intertwined

We want to separate

Biology given esp. merit in our culture

 

But almost impossible to do this

The Nature/Nurture debate

 

Ended up with something that SEEMS to be natural

Namely the pattern found by Propp in Russian tales

This pattern seems to be hard-wired in the brain

Impossible to tell if this is true for ALL people, but certainly true for quite a number

 

Brain is hard-wired for language and this pattern works much like language

In fact, this is a product of language

 

Seems to be that whatever cultural, or other, information is presented through this pattern will TRANSMIT

That is 1) make an impression

2) be remember and retained

 

Please note above toys and connection to Zipes

Concerns more of the here and now than universal concerns

As concerns of the here and now, connected to legends which tend to change to respond to current issues

 

In terms of Zipes, the implication is that, if you have a story that is presented following the pattern discovered by Propp

It will have emotional impact

If it has emotional impact, child, viewer will be attracted

Will want things connected with the story

Like spin-off toys, lunch boxes, back packs, clothes, etc.

 

Zipes says the people present their own personal issues through tales

Be this intentional or not

If they use the pattern discovered by Propp, then their personal ideas will have more of an impact and be better remembered

 

Later he talks about the commercial motivation behind things like Disney films

Well, if these are clever enough to tell their story using the pattern discovered by Propp, they will have more of an effect on people and have a better chance of financial success

 

Look at background to Propp

In terms of the folklore and folktale theory dominant at the time

 

It was the Aarne-Thompson approach I presented earlier

Also called historical-geographic method

Looking for archetypes of tales and trying to trace how they traveled

Over time

Across space

Looking for relationships between the Indo-European languages and the tales of the various peoples speaking these languages

 

Problem of orality already mentioned &endash; just because a tale was not recorded in a particular locale at a particular time, does not mean it was not being told there at that time

 

 

Again, they already looked at the Tale Type Index a bit and I told them that the 3-way division that we use and that Haney uses comes from there

Well, they may already have noticed that it is NOT all that clear what constitutes an animal tale and what constitutes a magic tale

Basic: animal tale has animal and magic tale has magic

BUT: human actors in animal tales, such as the peasant in the story of the stupid bear and the fox.

Animal actors in magic tales &endash; and can be central ones, like wolf in the Firebird

Or &endash; Ivan the Cow's Son is a cow's son and a cow is an animal

This is not even a magic animal that turns into a human as wolf sometimes does in Firebird

 

And if you make the finer distinctions that are in the Tale-Type Index itself, you get into more problems

 

The divisions into the various categories are pretty well agreed upon by all people who are in the field. The divisions can be replicated by pretty well all people who are FAMILIAR with the material and the discipline

BUT &endash; very hard to explain to someone who has not had lots of exposure to the field

Very hard to create definitions that all will agree on and that can be given to a novice and lead that novice to reproduce the divisions and distinctions accurately

This is something that we are trying to do with computers

Compatibility between folklore and hypertext

The way the two work is the same

NOT linear, but links

 

In addition to the Tale-Type Index, the Historico-geographic school developed the Motif Index, which is also still used and useful for looking up all sorts of stuff

You can find lots of culturally relevant info in this.

 

Basic divisions here are motifs of:

Person = actor

Object = recipient of action

Event = the action itself

 

Well, problems here, too

Remember story of pancake, bladder, straw, and shoe?

Are those objects or persons because they are actors?

What about animals?

Event can sometimes be the whole story

So what is the difference between this and a tale-type?

 

I can answer all of these questions, but I can't give definitions which someone without extensive exposure to tales can replicate

 

Russian scholar Vladimir Propp decides to straighten all of this out

Context in which he works

Early post-revolution Soviet Union

Very creative and happy period called the NEP

Focus on science and objectivity and progress

This is that wonderful period of flowering between the Revolution and the Civil War that followed and was horrific and devastating and the rise of Josef Stalin, who was also horrific

 

Propp is part of the Formalist school

Trying to be scientifically rigorous in the analysis of things like literature and folklore

Look at the work itself, in isolation

No audience, performer

How, when, where

 

Propp takes 100 folktales out of Afanas'ev

All of the magic tale category

And starts looking for common elements &endash; the 3X5 card method

 

Propp assumes that, since he is using a scientific and objective method, he will come up with a scientific and objective definition of the magic tale category of folktales

Others will do similar work, apply Propp's method, and define animal tales, tales of everyday life and so forth

 

Desired results: DESCRIPTION

What are the characteristics of the magic tale?

Setting BOUNDARIES: where does one type of tale end and the other begin?

 

Propp concludes that the basic unit of the tale is the FUNCTION

What matters is what a character does (and what action follows)

Not who a character is

 

So, it does not matter if you have a male or a female hero

And villain can be witch, or dragon, or Koshchei, or your sister

And you can vanquish the villain with a sword, or a hanky, or by finding his/her external soul

 

Thus, what matters is what the characters DO and what FOLLOWS

1) The functions of the characters serve as the stable, constant elements of the tale, no matter how or by whom they are filled

2) The number of functions is limited; it is 31

3) The sequence is identical

Not all 31 functions need be present in any one tale

In fact, any function can be omitted, except for the "lack"

But the ones that are there, will be in a certain sequence

4) All magic tales have the same functions, in the same sequence

Therefore, they are all of ONE TYPE as regards to structure

 

So, Propp thought he had succeeded in doing what he set out to do.

 

PLEASE NOTE

 

1. Propp did isolate a scheme that is repeatable

They will try Proppian analyses

Not that easy, but still

And I will do some in class

Would not dream of doing this with Aarne-Thompson

Very easy to use this to generate things

Hard to do from the descriptions in Aarne-Thompson,

But not Propp

2. Propp produced a basic structure

He took what were 100 tale types and condensed them into ONE structure

 

Recall total number of tale types in the Tale Type Index is in the thousands

For magic tale, at least, Propp produces one structure instead of 100 tale types

 

THE FUNCTIONS

 

a possible intro. sequence

1. family member absents self

2. interdiction

3. interdiction violated

4. villain &endash; reconnaissance

5. villain gets info.

6. villain attempts to deceive -- trickery

7. victim submits -- complicity

the body of the story

8. villain causes harm or injury -- villainy

carries off victim-hero

carries off desired object which must be retrieved

OR

8a. family member lacks something

or wants something LACK

9. lack made known

10. hero (seeker hero) agrees to counteraction

11. hero leaves home

donor group of functions - sphere of action

(willing, unwilling)

12. hero tested, questioned

13. hero reacts

14. hero receives agent, object

15. transfer to whereabouts of object of search/lack

16. combat with villain

17. hero branded

18. villain defeated

19. lack liquidated

can end here &endash; or &endash;

20. hero returns

21. hero pursued

22. rescue from pursuit

can end here &endash; or &endash; new villainy, as in 3 Brother tales

23. hero arrives home, not recognized

24. false hero presents claims

25. difficult task set

26. task resolved

27. hero recognized

28. false hero exposed

29. epiphany of true hero &endash; new appearance, transfiguration

30. villain punished

31. marriage and rule

 

Complete set of functions called a move

From lack to liquidation of lack or

Other resolution like marriage

 

Tale has at least one move, but can have more

In multi-move:

One problem resolved &endash; another presents itself

(Firebird)

Moves sandwiched &endash; to liquidate lack number one

Need to do a number of acts, retrieve a number of objects

Each of these becomes lack in turn

 

Any function can be zero &endash; except lack

Analogy to linguistics

Root of a word cannot be missing, but prefixes, suffixes may or may not be there

 

NATure as root

denature

natural

naturalize, naturalization papers

supernatural

 

As Propp calls the actions of a tale functions and says these are basic &endash; so he calls the characters of a tale dramatis personae

But while functions are the stable, basic units &endash; always the same from tale to tale, dramatis personae are a kind of slot &endash; fillable by anything

 

The dramatis personae are:

1) villain

2) donor

3) helper

4) girl (and father)

5) dispatcher

6) hero

7) false hero

 

They are used to thinking character, actor first &endash; Propp says that, for folktales, just the opposite is true

 

Repeat &endash; these are categories, very general slots &endash;

Remember how the various names, traits of character do not matter

Sex, age

Whether character human, animal, object

 

More than one character can fulfill the same dramatis persona slot and perform the same function &endash; like an expansion, continuation of the function

Examples:

Villain killed &endash; his mother or his sisters pursue

Dragon killed &endash; one with three heads appears or two heads sprout in place of one

Little soldiers (skeleton) pop out from teeth of dragon

Drops of dragon's blood

 

Helper dramatis persona slot can be one character &endash; like wolf in Firebird or several helpers, whole group &endash; a series of animals

Strong &endash; bear

Courageous &endash; lion

Swift &endash; wolf

Small and can sneak through &endash; rabbit

Human (?) helpers

Far-Seer

Far-Hearer

Over-Eater

Over-Drinker

Man who can run far

 

One character, actor in a tale, can fill more than one dramatis persona slot

Donor becomes helper as wolf in Firebird

Girl can be lack &endash; wanted as wife

Once she is obtained can become helper

Esp. if witch's daughter

During pursuit &endash; turns hero into bush, self into flower

Hero into well, self into bucket, etc.

Carries handkerchief that turns into a desert, comb that turns into forest, mirror that turns into lake

Villain vanquished &endash; becomes helper, sometimes unwilling &endash; witch or giant leaves trail of blood that leads hero to place where princess is kept captive

 

A series of characters can fill one dramatis persona slot

3 brother tale &endash; as tale follows each brother, he is hero

 

Personality traits of the various characters do not matter &endash;

Characters not very noble, not very heroic

Heroes lie, cheat and steal &endash; note above with hostile donor

Heroes are helpless and rely shamelessly on their helpers and companions

Hero &endash; more character that fits slot than heroic person

Note older brothers (who tend to be real shits) as heroes for part of the story

Hero can be female

Villain can be your sister &endash; as sister in love with highwayman (milk of wild beasts)

 

What matters is the structure, the plot &endash; the morphology

 

Consequences of Propp's book - as said before, he thought he had defined magic tale

Described its structure

Drawn the boundaries of the magic tale category

 

Book published in USSR 1928

 

Formalism falls into disfavor in the USSR

Too egotistical &endash; no social service

Focuses on form only

Does not deal with context and social message

Everything was to reflect economic and class struggle

Propp really is pure morphology and pure structure

No social, economic, or class message

 

Propp's own later books not follow up on the Morphology -

He does not try to figure out structure of animal tale, tale of everyday life

Rather &endash;

Book about Russian Agrarian Festivals

Book about historical roots of the magic tale

Book on epic

Class struggle and economic motive oriented

Structured according to Marxist ideas of history

Or connection of narrative to past &endash; the historical roots book

 

Formalism carried west &endash; Prague, then US

Propp's work, though not Propp himself, follows this path

His book first available in West - 1950

First translated &endash; 1958

 

Tremendous impact

But scholars do not do what Propp wanted

Do not try to define other tale groups using his method

First test his morphology to see if it works

It does

Test by Dundes in his PhD dissertation on American Indian narrative

As people test Propp further, turns out his pattern also works on all sorts of American and other Western tales

 

I will tell you now that it also works on

Comic books

Star Trek &endash; TV serial and its various spin-offs, movies

Star Wars, esp. 1st one

Raiders of the Lost Ark, Fifth Element, Matrix

Dr. Seuss stories - some

Not Green Eggs and Ham &endash; ones for youngest children

But the ones for the same level of development as those who would theoretically listen to the magic tale

Bartholomew and the Oobleck

And assorted popular TV cartoon shows

 

Implication &endash; what Propp found was not the structure of the magic tale but some sort of universal narrative pattern!

Standardsville test

 

First thought to be the one and only narrative pattern

Now seen as one of a very limited number

 

Implications further &endash; so basic that anything in this pattern

Will "transmit"

Will draw an immediate response

 

Madhu's work

Work in Indian to transmit message of good of using birth control

 

Memory experiments in the US &endash; remember a series of objects

Random

In order

In story

 

Turkey &endash; AID and trying to introduce new farming technology

 

Implications for Transformers stories in terms of selling toys

Ninja Turtle

Strawberry shortcake

Care Bears

Ethical?

 

QUICKY SAMPLE ANALYSIS - Star Wars, the first movie

Lack - capture of Leia

Lack made known - R2D2

Hero/Luke sets out

Donor - Obewan Kenobe

Tests - father of Luke and his knight's heritage

Hero reacts

Agent - the sword

Knowledge

Donor gives self

Spatial transference &endash; need space ship of Han Solo and Chubby

These become companions with differing characteristics, abilities

Other companions? - R2D2 and C3PO

The remaining assorted abilities

R2D2's - read plans of Death Star

C3PO - linguistic abilities

Death Star and combat with villain

Done by companion - Obewan

Combat repeated - villain not destroyed, but Death Star is

With help of the various companions

Han, R2D2

 

Obewan &endash; destroyed, but not totally

Becomes internalized voice telling hero what to do, sort of like Julian Jaynes and bicameral voice

Marriage like scene at end

 

Discussed one character fills several dramatis personae slots

Girl starts out as lack, after she is acquired, can be helper or companion &endash; Leia helping fight along with Han and Luke on Death Star

Donor can give self as magical agent and become helper &endash; as Obewan does

 

And, of course, all sorts of stuff based on Star Wars is for sale

Videos &endash; how many times Greg has seen

Games - computer, Game Boy, Lego

Clothes, lunch boxes

Action figures

Models, puzzles

 

ASSORTED OTHER POINTS OF PROPP

 

Lack can be excess &endash; something you have to get rid of, rather than something you find and bring home _ like Death Star

 

OTHER MATERIAL FROM PROPP

While sequence is identical and maintained

1) Functions may repeat

Either individually

Ivan, the Cow's Son &endash; three combats with 3 successive villains, on three successive nights

Each villain worse than one before

1-headed, 3-headed, 9-headed

 

Or in groups

If group, same order of functions within

Donor &endash; three donors, 3 sisters/witches

Each tests, hero reacts, she supplies magic agent &endash; gives information on how to get to next point in destination

 

2) Recall &endash; complete set of functions (not necessarily all 31)

From lack to liquidation of lack or other resolution like marriage &endash; called move

Tale consists of at least one move, but may have more than one

Like Firebird

Or Finist the Bright Falcon

Please note GIRL is hero, not girl

Magic agents

 

3) Motivations

Propp says these are singularly lacking

Villain is villainous just because

Heroes are heroes just because they fill the hero slot

Already talked about the fact that they may not be all too heroic in character and be weak; lie, cheat, steal

Can also be very unattractive looking

Turkish Keloglan

Russian snotty boy

Stupid Hans

Stupid Jack of the Jack tales

(Jack and the Beanstalk)

 

No character development

No explanation of personality and how it came to be that way

No change in personality as result of events in the tale

No exploration of personality during the course of the tale

 

 

4) Functions distributed in the story by spheres of action of the various dramatis personae

Already discussed some grouping of material

Hostile donors versus friendly

Victim hero versus seeker hero <<<

 

Spheres of actions &endash; how functions grouped according to the "slots" of actors or dramatis personae

 

1) Villain

Villainy &endash; initial

Fight with hero (or helper)

Pursuit

 

2) Donor

Test

Giving hero magical agent

 

3) Helper

Spatial transfer of hero

(Han Solo)

Liquidation of lack

Rescue from pursuit

Solution of difficult task

Transfiguration of hero

 

4) Girl (and father)

(character with opposite sex parent, as on TV)

Assignment of difficult task

Branding of hero

Exposure of false hero

Recognition

Punishment (of false hero)

Marriage

 

5) Dispatcher

Dispatch of hero

 

6) Hero

Departure

Reaction to the donor

Wedding

 

7) False hero

Departure

Reaction to donor

Unfounded claims

 

Please note how little ! the hero does

How much is done for him

Importance of other characters

Put this together with the lack of character development

 

Idea that hero is a SLOT in a structure rather than a person with heroic traits

In combination with the fact that the "hero" does so little and much is done FOR him leads to the idea that Bettelheim was proposing

That this is INTERNAL development

The adventures of the parts of the self, of one's own mind in the process of growth

 

Work of Jung

A student of Freud's

Emphasized the normal rather than the abnormal

 

Did NOT believe that the mind is blank at birth and that what it is filled with is the result of various experiences of growing up

Rather, that we are born with a memory of the development of the human race

Called the collective unconscious

Structured according to archetypes

Which are remarkably like the dramatis person of Propp

 

Examples of archetypes:

Anima/animus

Mother

Child

Old man

Shadow

 

Archetype itself structured along axes of polar opposites

 

Anima &endash; an opposite to the man in whose mind it is an archetype

 

Opposite further

Anima &endash; old

Young

Kind and helpful

Devouring and destructive

 

Examples from tales

 

Structure by opposites extremely powerful

As such, can encompass a great deal

The variable axes

Also used in lots of popular media items such as:

Star Wars

Commercials

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