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SLFK 211, Tuesday, October 29, 2002
Last lecture &endash; the link between culture and biology Shown on birth customs
Then various means of socializing the child Both adult > child and Child > child
Including games that kids play Including material that is, on the surface, countercultural and rebellious A great deal of kids stuff is working out the contradictions of culture
Like sharing and hording Note Halloween Halloween also works out protection of children and their desire to be daring And adults DO want them to be brave; don't want them to be sissies Biological/social contradiction worked out &endash; desire to eat, esp. sweets, versus desire for thin body
Other things worked out &endash; respect for others and their privacy Respect for adults Versus daring, community The various telephone jokes
Sibling rivalry and "I had a little brother"
Dealing with foreigners and the various ethnic jokes Dealing with technology Microwave stories
Various toys and how they socialize the child Messages of gender equality &endash; as in Lego for girls By same token, items made a kitchens and island getaways Barbie and roles for women Desired body type?
In short, child socialized in ALL sorts of ways, not just through tales
Culture and biology are very much intertwined We want to separate Biology given esp. merit in our culture
But almost impossible to do this The Nature/Nurture debate
Ended up with something that SEEMS to be natural Namely the pattern found by Propp in Russian tales This pattern seems to be hard-wired in the brain Impossible to tell if this is true for ALL people, but certainly true for quite a number
Brain is hard-wired for language and this pattern works much like language In fact, this is a product of language
Seems to be that whatever cultural, or other, information is presented through this pattern will TRANSMIT That is 1) make an impression 2) be remember and retained
Please note above toys and connection to Zipes Concerns more of the here and now than universal concerns As concerns of the here and now, connected to legends which tend to change to respond to current issues
In terms of Zipes, the implication is that, if you have a story that is presented following the pattern discovered by Propp It will have emotional impact If it has emotional impact, child, viewer will be attracted Will want things connected with the story Like spin-off toys, lunch boxes, back packs, clothes, etc.
Zipes says the people present their own personal issues through tales Be this intentional or not If they use the pattern discovered by Propp, then their personal ideas will have more of an impact and be better remembered
Later he talks about the commercial motivation behind things like Disney films Well, if these are clever enough to tell their story using the pattern discovered by Propp, they will have more of an effect on people and have a better chance of financial success
Look at background to Propp In terms of the folklore and folktale theory dominant at the time
It was the Aarne-Thompson approach I presented earlier Also called historical-geographic method Looking for archetypes of tales and trying to trace how they traveled Over time Across space Looking for relationships between the Indo-European languages and the tales of the various peoples speaking these languages
Problem of orality already mentioned &endash; just because a tale was not recorded in a particular locale at a particular time, does not mean it was not being told there at that time
Again, they already looked at the Tale Type Index a bit and I told them that the 3-way division that we use and that Haney uses comes from there Well, they may already have noticed that it is NOT all that clear what constitutes an animal tale and what constitutes a magic tale Basic: animal tale has animal and magic tale has magic BUT: human actors in animal tales, such as the peasant in the story of the stupid bear and the fox. Animal actors in magic tales &endash; and can be central ones, like wolf in the Firebird Or &endash; Ivan the Cow's Son is a cow's son and a cow is an animal This is not even a magic animal that turns into a human as wolf sometimes does in Firebird
And if you make the finer distinctions that are in the Tale-Type Index itself, you get into more problems
The divisions into the various categories are pretty well agreed upon by all people who are in the field. The divisions can be replicated by pretty well all people who are FAMILIAR with the material and the discipline BUT &endash; very hard to explain to someone who has not had lots of exposure to the field Very hard to create definitions that all will agree on and that can be given to a novice and lead that novice to reproduce the divisions and distinctions accurately This is something that we are trying to do with computers Compatibility between folklore and hypertext The way the two work is the same NOT linear, but links
In addition to the Tale-Type Index, the Historico-geographic school developed the Motif Index, which is also still used and useful for looking up all sorts of stuff You can find lots of culturally relevant info in this.
Basic divisions here are motifs of: Person = actor Object = recipient of action Event = the action itself
Well, problems here, too Remember story of pancake, bladder, straw, and shoe? Are those objects or persons because they are actors? What about animals? Event can sometimes be the whole story So what is the difference between this and a tale-type?
I can answer all of these questions, but I can't give definitions which someone without extensive exposure to tales can replicate
Russian scholar Vladimir Propp decides to straighten all of this out Context in which he works Early post-revolution Soviet Union Very creative and happy period called the NEP Focus on science and objectivity and progress This is that wonderful period of flowering between the Revolution and the Civil War that followed and was horrific and devastating and the rise of Josef Stalin, who was also horrific
Propp is part of the Formalist school Trying to be scientifically rigorous in the analysis of things like literature and folklore Look at the work itself, in isolation No audience, performer How, when, where
Propp takes 100 folktales out of Afanas'ev All of the magic tale category And starts looking for common elements &endash; the 3X5 card method
Propp assumes that, since he is using a scientific and objective method, he will come up with a scientific and objective definition of the magic tale category of folktales Others will do similar work, apply Propp's method, and define animal tales, tales of everyday life and so forth
Desired results: DESCRIPTION What are the characteristics of the magic tale? Setting BOUNDARIES: where does one type of tale end and the other begin?
Propp concludes that the basic unit of the tale is the FUNCTION What matters is what a character does (and what action follows) Not who a character is
So, it does not matter if you have a male or a female hero And villain can be witch, or dragon, or Koshchei, or your sister And you can vanquish the villain with a sword, or a hanky, or by finding his/her external soul
Thus, what matters is what the characters DO and what FOLLOWS 1) The functions of the characters serve as the stable, constant elements of the tale, no matter how or by whom they are filled 2) The number of functions is limited; it is 31 3) The sequence is identical Not all 31 functions need be present in any one tale In fact, any function can be omitted, except for the "lack" But the ones that are there, will be in a certain sequence 4) All magic tales have the same functions, in the same sequence Therefore, they are all of ONE TYPE as regards to structure
So, Propp thought he had succeeded in doing what he set out to do.
PLEASE NOTE
1. Propp did isolate a scheme that is repeatable They will try Proppian analyses Not that easy, but still And I will do some in class Would not dream of doing this with Aarne-Thompson Very easy to use this to generate things Hard to do from the descriptions in Aarne-Thompson, But not Propp 2. Propp produced a basic structure He took what were 100 tale types and condensed them into ONE structure
Recall total number of tale types in the Tale Type Index is in the thousands For magic tale, at least, Propp produces one structure instead of 100 tale types
THE FUNCTIONS
a possible intro. sequence 1. family member absents self 2. interdiction 3. interdiction violated 4. villain &endash; reconnaissance 5. villain gets info. 6. villain attempts to deceive -- trickery 7. victim submits -- complicity the body of the story 8. villain causes harm or injury -- villainy carries off victim-hero carries off desired object which must be retrieved OR 8a. family member lacks something or wants something LACK 9. lack made known 10. hero (seeker hero) agrees to counteraction 11. hero leaves home donor group of functions - sphere of action (willing, unwilling) 12. hero tested, questioned 13. hero reacts 14. hero receives agent, object 15. transfer to whereabouts of object of search/lack 16. combat with villain 17. hero branded 18. villain defeated 19. lack liquidated can end here &endash; or &endash; 20. hero returns 21. hero pursued 22. rescue from pursuit can end here &endash; or &endash; new villainy, as in 3 Brother tales 23. hero arrives home, not recognized 24. false hero presents claims 25. difficult task set 26. task resolved 27. hero recognized 28. false hero exposed 29. epiphany of true hero &endash; new appearance, transfiguration 30. villain punished 31. marriage and rule
Complete set of functions called a move From lack to liquidation of lack or Other resolution like marriage
Tale has at least one move, but can have more In multi-move: One problem resolved &endash; another presents itself (Firebird) Moves sandwiched &endash; to liquidate lack number one Need to do a number of acts, retrieve a number of objects Each of these becomes lack in turn
Any function can be zero &endash; except lack Analogy to linguistics Root of a word cannot be missing, but prefixes, suffixes may or may not be there
NATure as root denature natural naturalize, naturalization papers supernatural
As Propp calls the actions of a tale functions and says these are basic &endash; so he calls the characters of a tale dramatis personae But while functions are the stable, basic units &endash; always the same from tale to tale, dramatis personae are a kind of slot &endash; fillable by anything
The dramatis personae are: 1) villain 2) donor 3) helper 4) girl (and father) 5) dispatcher 6) hero 7) false hero
They are used to thinking character, actor first &endash; Propp says that, for folktales, just the opposite is true
Repeat &endash; these are categories, very general slots &endash; Remember how the various names, traits of character do not matter Sex, age Whether character human, animal, object
More than one character can fulfill the same dramatis persona slot and perform the same function &endash; like an expansion, continuation of the function Examples: Villain killed &endash; his mother or his sisters pursue Dragon killed &endash; one with three heads appears or two heads sprout in place of one Little soldiers (skeleton) pop out from teeth of dragon Drops of dragon's blood
Helper dramatis persona slot can be one character &endash; like wolf in Firebird or several helpers, whole group &endash; a series of animals Strong &endash; bear Courageous &endash; lion Swift &endash; wolf Small and can sneak through &endash; rabbit Human (?) helpers Far-Seer Far-Hearer Over-Eater Over-Drinker Man who can run far
One character, actor in a tale, can fill more than one dramatis persona slot Donor becomes helper as wolf in Firebird Girl can be lack &endash; wanted as wife Once she is obtained can become helper Esp. if witch's daughter During pursuit &endash; turns hero into bush, self into flower Hero into well, self into bucket, etc. Carries handkerchief that turns into a desert, comb that turns into forest, mirror that turns into lake Villain vanquished &endash; becomes helper, sometimes unwilling &endash; witch or giant leaves trail of blood that leads hero to place where princess is kept captive
A series of characters can fill one dramatis persona slot 3 brother tale &endash; as tale follows each brother, he is hero
Personality traits of the various characters do not matter &endash; Characters not very noble, not very heroic Heroes lie, cheat and steal &endash; note above with hostile donor Heroes are helpless and rely shamelessly on their helpers and companions Hero &endash; more character that fits slot than heroic person Note older brothers (who tend to be real shits) as heroes for part of the story Hero can be female Villain can be your sister &endash; as sister in love with highwayman (milk of wild beasts)
What matters is the structure, the plot &endash; the morphology
Consequences of Propp's book - as said before, he thought he had defined magic tale Described its structure Drawn the boundaries of the magic tale category
Book published in USSR 1928
Formalism falls into disfavor in the USSR Too egotistical &endash; no social service Focuses on form only Does not deal with context and social message Everything was to reflect economic and class struggle Propp really is pure morphology and pure structure No social, economic, or class message
Propp's own later books not follow up on the Morphology - He does not try to figure out structure of animal tale, tale of everyday life Rather &endash; Book about Russian Agrarian Festivals Book about historical roots of the magic tale Book on epic Class struggle and economic motive oriented Structured according to Marxist ideas of history Or connection of narrative to past &endash; the historical roots book
Formalism carried west &endash; Prague, then US Propp's work, though not Propp himself, follows this path His book first available in West - 1950 First translated &endash; 1958
Tremendous impact But scholars do not do what Propp wanted Do not try to define other tale groups using his method First test his morphology to see if it works It does Test by Dundes in his PhD dissertation on American Indian narrative As people test Propp further, turns out his pattern also works on all sorts of American and other Western tales
I will tell you now that it also works on Comic books Star Trek &endash; TV serial and its various spin-offs, movies Star Wars, esp. 1st one Raiders of the Lost Ark, Fifth Element, Matrix Dr. Seuss stories - some Not Green Eggs and Ham &endash; ones for youngest children But the ones for the same level of development as those who would theoretically listen to the magic tale Bartholomew and the Oobleck And assorted popular TV cartoon shows
Implication &endash; what Propp found was not the structure of the magic tale but some sort of universal narrative pattern! Standardsville test
First thought to be the one and only narrative pattern Now seen as one of a very limited number
Implications further &endash; so basic that anything in this pattern Will "transmit" Will draw an immediate response
Madhu's work Work in Indian to transmit message of good of using birth control
Memory experiments in the US &endash; remember a series of objects Random In order In story
Turkey &endash; AID and trying to introduce new farming technology
Implications for Transformers stories in terms of selling toys Ninja Turtle Strawberry shortcake Care Bears Ethical?
QUICKY SAMPLE ANALYSIS - Star Wars, the first movie Lack - capture of Leia Lack made known - R2D2 Hero/Luke sets out Donor - Obewan Kenobe Tests - father of Luke and his knight's heritage Hero reacts Agent - the sword Knowledge Donor gives self Spatial transference &endash; need space ship of Han Solo and Chubby These become companions with differing characteristics, abilities Other companions? - R2D2 and C3PO The remaining assorted abilities R2D2's - read plans of Death Star C3PO - linguistic abilities Death Star and combat with villain Done by companion - Obewan Combat repeated - villain not destroyed, but Death Star is With help of the various companions Han, R2D2
Obewan &endash; destroyed, but not totally Becomes internalized voice telling hero what to do, sort of like Julian Jaynes and bicameral voice Marriage like scene at end
Discussed one character fills several dramatis personae slots Girl starts out as lack, after she is acquired, can be helper or companion &endash; Leia helping fight along with Han and Luke on Death Star Donor can give self as magical agent and become helper &endash; as Obewan does
And, of course, all sorts of stuff based on Star Wars is for sale Videos &endash; how many times Greg has seen Games - computer, Game Boy, Lego Clothes, lunch boxes Action figures Models, puzzles
ASSORTED OTHER POINTS OF PROPP
Lack can be excess &endash; something you have to get rid of, rather than something you find and bring home _ like Death Star
OTHER MATERIAL FROM PROPP While sequence is identical and maintained 1) Functions may repeat Either individually Ivan, the Cow's Son &endash; three combats with 3 successive villains, on three successive nights Each villain worse than one before 1-headed, 3-headed, 9-headed
Or in groups If group, same order of functions within Donor &endash; three donors, 3 sisters/witches Each tests, hero reacts, she supplies magic agent &endash; gives information on how to get to next point in destination
2) Recall &endash; complete set of functions (not necessarily all 31) From lack to liquidation of lack or other resolution like marriage &endash; called move Tale consists of at least one move, but may have more than one Like Firebird Or Finist the Bright Falcon Please note GIRL is hero, not girl Magic agents
3) Motivations Propp says these are singularly lacking Villain is villainous just because Heroes are heroes just because they fill the hero slot Already talked about the fact that they may not be all too heroic in character and be weak; lie, cheat, steal Can also be very unattractive looking Turkish Keloglan Russian snotty boy Stupid Hans Stupid Jack of the Jack tales (Jack and the Beanstalk)
No character development No explanation of personality and how it came to be that way No change in personality as result of events in the tale No exploration of personality during the course of the tale
4) Functions distributed in the story by spheres of action of the various dramatis personae Already discussed some grouping of material Hostile donors versus friendly Victim hero versus seeker hero <<<
Spheres of actions &endash; how functions grouped according to the "slots" of actors or dramatis personae
1) Villain Villainy &endash; initial Fight with hero (or helper) Pursuit
2) Donor Test Giving hero magical agent
3) Helper Spatial transfer of hero (Han Solo) Liquidation of lack Rescue from pursuit Solution of difficult task Transfiguration of hero
4) Girl (and father) (character with opposite sex parent, as on TV) Assignment of difficult task Branding of hero Exposure of false hero Recognition Punishment (of false hero) Marriage
5) Dispatcher Dispatch of hero
6) Hero Departure Reaction to the donor Wedding
7) False hero Departure Reaction to donor Unfounded claims
Please note how little ! the hero does How much is done for him Importance of other characters Put this together with the lack of character development
Idea that hero is a SLOT in a structure rather than a person with heroic traits In combination with the fact that the "hero" does so little and much is done FOR him leads to the idea that Bettelheim was proposing That this is INTERNAL development The adventures of the parts of the self, of one's own mind in the process of growth
Work of Jung A student of Freud's Emphasized the normal rather than the abnormal
Did NOT believe that the mind is blank at birth and that what it is filled with is the result of various experiences of growing up Rather, that we are born with a memory of the development of the human race Called the collective unconscious Structured according to archetypes Which are remarkably like the dramatis person of Propp
Examples of archetypes: Anima/animus Mother Child Old man Shadow
Archetype itself structured along axes of polar opposites
Anima &endash; an opposite to the man in whose mind it is an archetype
Opposite further Anima &endash; old Young Kind and helpful Devouring and destructive
Examples from tales
Structure by opposites extremely powerful As such, can encompass a great deal The variable axes
Also used in lots of popular media items such as: Star Wars Commercials
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