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Virtual Reality
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To what capacity can virtual reality worlds be used to study how we perceive the real world?
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| Researchers |
Tom Banton, Cedar Riener, Jeanine Stefanucci, Jessi Witt
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| Collaborators |
Frank Durgin
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| Publications |
Bakdash, J.Z., Linkenauger, S.A., and, Proffitt, D.R. (2008). Comparing decision-making vs. control for learning a virtual environment: Backseat drivers learn where they are going. In Human Factors and Ergonomics Society 2008 Conference Proceedings.
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Bakdash, J. Z., Augustyn, J. S., and Proffitt, D. R. (2006). Large displays enhance spatial knowledge of a virtual environment. In ACM Siggraph Symposium on Applied Perception in Graphics and Visualization, 59-62.
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Banton, T., Stefanucci, J., Durgin, J., Fass, A., & Proffitt, D. (2005). The Perception of Walking Speed in a Virtual Environment. Presence, 14(4), 394-406.
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Dixon, M. W. & Proffitt, D. R. (2002). Overestimation of heights in virtual reality is influenced more by perceived distal size than by the 2-D versus 3-D dimensionality of the display. Perception, 31, 103-112.
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Dixon, M. W, Wraga, M, Proffitt, D. R., Williams, G. C. (2000). Eye height scaling of absolute size in immersive and nonimmersive displays. Journal of Experimental Psychology: Human Perception & Performance. 26(2), 582-593.
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Kaiser, M. K., Proffitt, D. R., Banton, T., & Steve, J. (1999). Learning to walk on other worlds: Simulation of alternative gravitational / inertial environments. Gossweiler, R., Proffitt, D.R., Bhalla, M., & Pausch, R. (1995). A hill study: Using a virtual environment as a perceptual psychology laboratory. IEEE Computer: Special Issue on Real Applications for Virtual Reality, March
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