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Virtual Reality

To what capacity can virtual reality worlds be used to study how we perceive the real world?


Researchers Tom Banton, Cedar Riener, Jeanine Stefanucci, Jessi Witt

Collaborators Frank Durgin

Publications Bakdash, J.Z., Linkenauger, S.A., and, Proffitt, D.R. (2008). Comparing decision-making vs. control for learning a virtual environment: Backseat drivers learn where they are going. In Human Factors and Ergonomics Society 2008 Conference Proceedings.
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Bakdash, J. Z., Augustyn, J. S., and Proffitt, D. R. (2006). Large displays enhance spatial knowledge of a virtual environment. In ACM Siggraph Symposium on Applied Perception in Graphics and Visualization, 59-62.
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Banton, T., Stefanucci, J., Durgin, J., Fass, A., & Proffitt, D. (2005). The Perception of Walking Speed in a Virtual Environment. Presence, 14(4), 394-406.
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Dixon, M. W. & Proffitt, D. R. (2002). Overestimation of heights in virtual reality is influenced more by perceived distal size than by the 2-D versus 3-D dimensionality of the display. Perception, 31, 103-112.
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Dixon, M. W, Wraga, M, Proffitt, D. R., Williams, G. C. (2000). Eye height scaling of absolute size in immersive and nonimmersive displays. Journal of Experimental Psychology: Human Perception & Performance. 26(2), 582-593.
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Kaiser, M. K., Proffitt, D. R., Banton, T., & Steve, J. (1999). Learning to walk on other worlds: Simulation of alternative gravitational / inertial environments.




 

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