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Virtual Reality

How sensitive are users of virtual reality to things like speed increases and decreases, virtual rotation, or increases and decreases in their virtual height? How well are they able to keep track of their position in real and virtual worlds? Does having an avatar aid in the interaction with virtual worlds?

Researchers Veronica Weser

Collaborators Sally Linkenauger

Equipment HTC Vive, Oculus Rift, Perception Neuron, Cyberith Virtualizer

Publications Bakdash, J.Z., Linkenauger, S.A., and, Proffitt, D.R. (2008). Comparing decision-making vs. control for learning a virtual environment: Backseat drivers learn where they are going. In Human Factors and Ergonomics Society 2008 Conference Proceedings.
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Bakdash, J. Z., Augustyn, J. S., and Proffitt, D. R. (2006). Large displays enhance spatial knowledge of a virtual environment. In ACM Siggraph Symposium on Applied Perception in Graphics and Visualization, 59-62.
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Banton, T., Stefanucci, J., Durgin, J., Fass, A., & Proffitt, D. (2005). The Perception of Walking Speed in a Virtual Environment. Presence, 14(4), 394-406.
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Dixon, M. W. & Proffitt, D. R. (2002). Overestimation of heights in virtual reality is influenced more by perceived distal size than by the 2-D versus 3-D dimensionality of the display. Perception, 31, 103-112.
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Dixon, M. W, Wraga, M, Proffitt, D. R., Williams, G. C. (2000). Eye height scaling of absolute size in immersive and nonimmersive displays. Journal of Experimental Psychology: Human Perception & Performance. 26(2), 582-593.
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Kaiser, M. K., Proffitt, D. R., Banton, T., & Steve, J. (1999). Learning to walk on other worlds: Simulation of alternative gravitational / inertial environments.

Gossweiler, R., Proffitt, D.R., Bhalla, M., & Pausch, R. (1995). A hill study: Using a virtual environment as a perceptual psychology laboratory. IEEE Computer: Special Issue on Real Applications for Virtual Reality, March


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