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Virtual Reality
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To what capacity can virtual reality worlds be used to study how we perceive the real world?
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| Researchers |
Tom Banton, Cedar Riener, Jeanine Stefanucci, Jessi Witt
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| Collaborators |
Frank Durgin
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| Publications |
Bakdash, J.Z., Linkenauger, S.A., and, Proffitt, D.R. (2008). Comparing decision-making vs. control for learning a virtual environment: Backseat drivers learn where they are going. In Human Factors and Ergonomics Society 2008 Conference Proceedings. Read abstract Bakdash, J. Z., Augustyn, J. S., and Proffitt, D. R. (2006). Large displays enhance spatial knowledge of a virtual environment. In ACM Siggraph Symposium on Applied Perception in Graphics and Visualization, 59-62. Read abstract Banton, T., Stefanucci, J., Durgin, J., Fass, A., & Proffitt, D. (2005). The Perception of Walking Speed in a Virtual Environment. Presence, 14(4), 394-406. Read abstract Dixon, M. W. & Proffitt, D. R. (2002). Overestimation of heights in virtual reality is influenced more by perceived distal size than by the 2-D versus 3-D dimensionality of the display. Perception, 31, 103-112. Read abstract Dixon, M. W, Wraga, M, Proffitt, D. R., Williams, G. C. (2000). Eye height scaling of absolute size in immersive and nonimmersive displays. Journal of Experimental Psychology: Human Perception & Performance. 26(2), 582-593. Read abstract Kaiser, M. K., Proffitt, D. R., Banton, T., & Steve, J. (1999). Learning to walk on other worlds: Simulation of alternative gravitational / inertial environments.
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For more information on the Proffitt Perception Lab, please email the webmaster.
102 Gilmer Hall Box 400400 Charlottesville, VA 22904
(434) 982-4744 proffitt-lab@virginia.edu
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