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The
Wargame
Age of Empires is Microsoft's entry into the real-time strategy
game market. In the standard game, a player picks one of
twelve civilizations. The player then attempts to lead
this civilization to world domination through exploiting natural
resources, increasing population, acquiring new technology, and
destroying competing civilizations. (Again note, the game was
created by Microsoft). The game begins with a single
player controlling three villagers foraging for food in the
stone age, and usually ends in the iron age with the clash of
huge armies. Role
While the specific role of the game is not realistic (the player
is apparently a disembodied civilization-specific controlling
intellect), there are some fog of war and information-limiting
effects that are usually present in role-simulations. Subjective
Evaluation by Purposes
(on a to   
scale)
| Prediction: |
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| Model
Exploration: |
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| Strategic
Skill Development: |
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| Simulation
Immersion: |
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| Policy
Formation: |
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| Fun: |
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Analysis
The model of Age of Empires is far too cartoonish to serve as a
reliable predictor of real conflict. Rarely are entire
civilizations comprised of a maximum of 50 persons.
Aggregation might be thought to explain the low unit numbers,
but part of the fun of the game is watching each villager chop
wood, pick berries, or wander about, which belies the idea that
the village is representative of thousands. The game has a
dual nature: on one hand, it offers intense realism and on the
other, it is premised on massive abstraction. Still, if
one can get over this hurdle, the game offers a highly enjoyable
strategic exercise. The need to discover new supplies of
raw material and advance technology while still allocating
sufficient resources to defense and growth creates some
interesting possibilities for strategy, especially when the game
is played over the internet in multiplayer mode against three
others. The game also familiarizes players with some
slight educational information about the components of ancient
warfare and the relative military strengths of various
civilizations. This is compromised, however, by the
general indifference to historical accuracy and the random
creation of the terrain.


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