While no general umbrella site for professional wargaming
exists, there is a great deal of interesting professional
wargaming material on the web, if you're diligent enough to dig
around and find it. The following are a few sites that are
especially useful or interesting.
NAVY
Naval
War College's Page of Military Journals Online
http://www.nwc.navy.mil/library/4Resources/military_journals_online.htm
A listing of online military journals, where articles
dealing with professional wargames are most likely to be found
online.
The Navy RMA War Game Series,
Captain Edward A. Smith, Jr. ,USN
http://www.nwc.navy.mil/press/Review/1997/autumn/art2-a97.htm
Describes recent seminar-style wargames conducted by Naval
Departments to analyze the "revolution in military
affairs" that new technology has created.
ARMY
USA
Armor Center
http://knox-www.army.mil/center/dtdd/doctrine/armordoc.htm
From the U.S. Army Directorate of Training and Doctrine
Development Headquarters. A site for the promotion of tactical
doctrine. Be sure to check out the tactical
vignettes page, which provides cavalry and armor wargame
problems in much the same vein as chess problems.
Joint
Readiness Training Center (JRTC)
http://www.jrtc-polk.army.mil/jrtcex.htm
Based in Fort Polk, Louisiana, the Joint Readiness
Training Center hosts wargames involving a U.S. operation on the
fictional Isle of Aragon in the Atlantic Ocean. The
wargame generally lasts about 10 days.
The
Advanced Warfighting Experiment (AWE) for Dummies
http://call.army.mil/call/nftf/mayjun97/dummies.htm
A nice, brief article explaining how the Army's new technology
has changed warfare. The article is not technically about
gaming, but it demonstrates the fact that technology may make it
hard to distinguish between warfare and wargames.
Learning from
Wargames,
Robert B. Killebrew
http://carlisle-www.army.mil/usawc/parameters/98spring/killebre.htm
Describes recent (post 1996) military-political games at the
Army War College in Carlisle, Pennsylvania. Offers some
interesting perspectives about the value of military-political
games in a post-cold war environment.
The Terrain Model:
A Miniature Battlefield, by Captain John T. Chenery
http://huachuca-usaic.army.mil/mipb/Oct-Dec97/TerrainMod/CptChenery.html
Can professional and miniatures wargaming overlap?
Apparently, yes.
AIR FORCE
Most Air Force wargaming seems to take place at the
Maxwell Air Force base in Alabama, the location of the Air Force
Wargaming Institute.
War
Gaming, Thinking for the Future, Lt Col David B. Lee, USAF
http://www.airpower.maxwell.af.mil/airchronicles/apj/3sum90.html
A fun and short article advocating increased use of
wargaming by the USAF. Lots of the standard information --
even a brief discussion of Charturanga.
CADRE: The College of Aerospace Doctrine, Research and Education
http://www.cadre.maxwell.af.mil/
Cadre's main page has some wargame information. The site
also hosts a sub-page
that links to information on Air Force wargames.
Global
Engagement
https://www.cadre.maxwell.af.mil/geiv/geiv.html
A USAF global game hosted at Maxwell--primarily focused on
aerospace issues.
JOINT OPERATIONS
Prairie
Warrior
http://www-cgsc.army.mil/pw/index.htm
An extensive wargame organized by the Command and General Staff
College. The site has an interesting history
page that details the considerable scope of Prairie Warrior
and also adequately demonstrates the acronym mania that infects
professional wargaming.
JLASS
- Joint Land, Air, & Sea Simulation
https://www.cadre.maxwell.af.mil/jl2000/default.htm
This game incorporates all six senior level colleges (USAWC,
CNW, AWC,
MCWAR, NWC,
and ICAF)
in a joint wargame that culminates in a simulation conducted at
Maxwell Air Force Base.
PROFESSIONAL & CIVILIAN
Connections
http://www.cadre.maxwell.af.mil/wargame/
A joint civilian and professional wargame seminar held at
Maxwell Air Force Base. The seminar hosts some big
names in the field of commercial and quasi-professional
wargaming.
DoctrineLINK
http://www.fas.org/man/doctrine.htm
An umbrella site to collect military doctrine resources from all
over the net. Run by the Federation
of American Scientists. Worth visiting.
Sun Tzu - The
Art of War
http://all.net/books/tzu/tzu.html
The best, and oldest, guide to essential strategy
BOOKS
Some of the best resources for learning about professional
wargames are in the old media:
Peter P. Perla, The Art of Wargaming (1990), Naval
Institute Press.
<On Amazon.com>
Perla's book is probably the best place to start in studying
professional wargames, though he spends considerable time
describing and advocating serious study of hobby games as well. In the Part I of the book, Perla presents an excellent
history of hobby and professional games, with particular
emphasis placed on naval wargaming, his particular area of
expertise. Part II of the book is the most interesting
section, as Perla theorizes wargaming activity and attempts to
find some fundamental principles for wargame design. One
shortcoming of the book is its age--the ten years elapsed since
the book's publication makes much of its discussion of computer
wargames seem somewhat quaint. Still, the theory and
history is top-notch.
Thomas B. Allen, War Games (1986), McGraw-Hill.
<On Amazon.com>
Allen's book focuses almost exclusively on professional
wargames, though occasionally it does venture into hobby
gaming. The book's tone is journalistic and literary, with
extended digressions and chapters on topics such as "Gaming
Guerilla War" and "In the Theater of
Terrorism." Allen seems fascinated by the secrecy of
wargaming and the political dimensions of professional wargaming
efforts. At its best moments, the book paints some marvelous
vignettes of wargaming and shares some great tidbits: such as
the wargame at the Reagan White House where cheers erupted after
Moscow was obliterated with nuclear weapons. At times,
though, the book rambles and seems a bit thin on theory and
thesis.
Garry D. Brewer & Martin Shubik, The War Game (1979),
Rand Corporation.
<On Amazon.com>
Chapters one to three of Brewer and Shubik's book form an
excellent concise guide to the theory and history of
professional wargaming. The next three parts are of more
historical interest, as they generally focus on the cost-benefit
problems of wargames and factual data about the state of
professional wargaming in 1979. Again, the age of the book
makes some of its insights about computer-based wargames (called
machine games) quite out of date. Appendix A is an
unexpected surprise, offering some wonderful insights into the
problems of evaluating wargames.
Paul K. Davis & Others, Rand Papers & Notes
<RAND>
Rand regularly publishes a variety of useful material on
professional wargames. Topics include the use of time in simulations,
the problem of simulating oppositional strategy, and the nature
of cyberwar. The papers are generally concise, well-written, and fairly accessible to
non-professionals.


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