4c. Wargame Design 

In addition to Dunnigan's Handbook, there are a couple other design sites worth noting:


A great computer games industry site.  Lots of serious game industry questions, from recruitment and marketing issues to tech-heavy topics like scalability problems in 3D modeling. Their design features section is really well-done and has more interesting articles on computer game design issues than I have seen anywhere else.

The Art of Computer Game Design, by Chris Crawford
Written in 1983, this book still manages to be relevant, by concentrating on the theory of games rather than specific technology.  Crawford is an interesting figure in computer wargames, being one of the first to attempt such games, and one of the most eloquent theorists of the medium.  More of his work is collected here.

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